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Unity Engine


SetTreeInstances(TreeInstance[], bool)

Sets the Tree Instance array, and optionally snaps Trees onto the surface of the Terrain heightmap.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void SetTreeInstances(TreeInstance[] instances, bool snapToHeightmap)

Parameters

The array of TreeInstance objects.

snapToHeightmap

Specifies whether to snap Trees to the Terrain heightmap.

Remarks

Additional Resources: TerrainData.treeInstances.