GetSteepness(float, float)
Gets the gradient of the terrain at point (x,y). The gradient's value is always positive.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float GetSteepness(float x, float y)
Parameters
Returns
Type | Description |
|---|---|
| float |
Remarks
The x and y values are normalized coordinates in the range 0 to 1.