RefreshPrototypes()
Reloads all the values of the available prototypes (ie, detail mesh assets) in the TerrainData Object.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void RefreshPrototypes()
Remarks
This can be used in editor scripts to update the terrain when the prototype assets change, much like the Terrain > Refresh Tree and Detail Prototypes menu command.