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Unity Engine


RefreshPrototypes()

Reloads all the values of the available prototypes (ie, detail mesh assets) in the TerrainData Object.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void RefreshPrototypes()

Remarks

This can be used in editor scripts to update the terrain when the prototype assets change, much like the Terrain > Refresh Tree and Detail Prototypes menu command.