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Unity Engine


GetPatchMinMaxHeights()

Returns an array of min max height values for all the renderable patches in a terrain. The returned array can be modified and then passed to TerrainData.OverrideMinMaxPatchHeights.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public PatchExtents[] GetPatchMinMaxHeights()

Returns

Type

Description

PatchExtents[]Minimum and maximum height values for each patch.