Documentation

Unity Engine

Unity Engine

GetPatchMinMaxHeights()

Returns an array of min max height values for all the renderable patches in a terrain. The returned array can be modified and then passed to TerrainData.OverrideMinMaxPatchHeights.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public PatchExtents[] GetPatchMinMaxHeights()

Returns

Type

Description

PatchExtents[]Minimum and maximum height values for each patch.