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Unity Engine


SetTerrainLayersRegisterUndo(TerrainLayer[], string)

This function sets the TerrainData.terrainLayers property, and in addition, registers the action to the Editor's undo stack.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void SetTerrainLayersRegisterUndo(TerrainLayer[] terrainLayers, string undoName)

Parameters

terrainLayers

The Terrain Layer assets to set.

undoName

The name of the Editor's undo action.

Remarks

This function is only available in the Editor.