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Unity Engine


Unity Engine


IsBufferEnabled<T>(Entity)

Checks whether the IBufferElementData of type T is enabled on the specified Entity. For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component. The type T must implement the IEnableableComponent interface.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool IsBufferEnabled<T>(Entity entity) where T : unmanaged, IBufferElementData, IEnableableComponent

Parameters

entity

The entity whose component should be checked.

Returns

Type

Description

boolTrue if the specified component is enabled, or false if it is disabled.

Remarks

Not working in Entities.ForEach, IJobEntity, and Utility methods
Additional Resources: SystemAPI.SetBufferEnabled