IsBufferEnabled<T>(Entity)
Checks whether the IBufferElementData of type T is enabled on the specified Entity. For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component. The type T must implement the IEnableableComponent interface.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static bool IsBufferEnabled<T>(Entity entity) where T : unmanaged, IBufferElementData, IEnableableComponent
Parameters
The entity whose component should be checked.
Returns
Type | Description |
|---|---|
| bool | True if the specified component is enabled, or false if it is disabled. |
Remarks
Not working in Entities.ForEach, IJobEntity, and Utility methods
Additional Resources: SystemAPI.SetBufferEnabled