RegisterGenericSystemTypeAttribute
When added as an assembly-level attribute, allows creating generic ISystems, which will not work without being registered this way.
Read time 3 minutesLast updated a day ago
Definition
- Type: Class
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
- Inherits from: Attribute
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]public class RegisterGenericSystemTypeAttribute : Attribute
Fields
Value | Description |
|---|---|
| ConcreteType | Fully closed generic system type to register with the TypeManager |
Constructors
Constructor | Description |
|---|---|
| RegisterGenericSystemTypeAttribute(System.Type) | Registers a fully closed generic system type with the TypeManager |