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Unity Engine


Unity Engine


RegisterGenericSystemTypeAttribute

When added as an assembly-level attribute, allows creating generic ISystems, which will not work without being registered this way.
Read time 3 minutesLast updated a day ago

Definition

[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]public class RegisterGenericSystemTypeAttribute : Attribute

Fields

Value

Description

ConcreteTypeFully closed generic system type to register with the TypeManager

Constructors

Constructor

Description

RegisterGenericSystemTypeAttribute(System.Type)Registers a fully closed generic system type with the TypeManager

Inheritance

Inherited Members