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Unity Engine


Unity Engine


AlwaysSynchronizeSystemAttribute

AlwaysSynchronizeSystem can be applied to a SystemBase to force it to synchronize on all of its dependencies before every update. This attribute should only be applied when a synchronization point is necessary every frame.
Read time 3 minutesLast updated 2 days ago

Definition

[AttributeUsage(AttributeTargets.Class)]public class AlwaysSynchronizeSystemAttribute : Attribute

Inheritance

Inherited Members