AlwaysSynchronizeSystemAttribute
AlwaysSynchronizeSystem can be applied to a SystemBase to force it to synchronize on all of its dependencies before every update. This attribute should only be applied when a synchronization point is necessary every frame.
Read time 3 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
- Inherits from: Attribute
[AttributeUsage(AttributeTargets.Class)]public class AlwaysSynchronizeSystemAttribute : Attribute