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Unity Engine


Unity Engine


UpdateAfterAttribute

Apply to a system to specify an update ordering constraint with another system in the same ComponentSystemGroup.
Read time 3 minutesLast updated a day ago

Definition

[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct, AllowMultiple = true)]public class UpdateAfterAttribute : Attribute

Remarks

Updating before or after a system constrains the scheduler ordering of these systems within a ComponentSystemGroup. Both the before and after systems must be a members of the same ComponentSystemGroup.

Constructors

Constructor

Description

UpdateAfterAttribute(System.Type)Specify a system which the tagged system must update after.

Properties

Property

Description

SystemTypeThe type of the target system, which the tagged system must update after.

Inheritance

Inherited Members