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Unity Engine


Unity Engine


ChunkSerializableAttribute

States that a component type is serializable.
Read time 3 minutesLast updated a day ago

Definition

[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct)]public class ChunkSerializableAttribute : Attribute

Remarks

By default, ECS does not support storing pointer types in chunks. Apply this attribute to a component declaration to allow the use of pointers as fields in the component.
Note that ECS does not perform any pre- or post-serialization processing to maintain pointer validity. When using this attribute, your code assumes responsibility for handling pointer serialization and deserialization.

Inheritance

Inherited Members