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Unity Engine


Unity Engine


VariableRateSimulationSystemGroup

This system group is configured by default to use a variable update rate of ~15fps (66ms).
Read time 4 minutesLast updated 7 hours ago

Definition

[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)][UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)][UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]public class VariableRateSimulationSystemGroup : ComponentSystemGroup

Remarks

The value of
Time.ElapsedTime
and
Time.DeltaTime
will be temporarily overriden while this group is updating to the value total elapsed time since the previous update. You can configure the update rate manually by replacing the IRateManager.

Constructors

Constructor

Description

VariableRateSimulationSystemGroup()Construct a new VariableRateSimulationSystemGroup object

Properties

Property

Description

TimestepThe timestep use by this group, in seconds. This value will reflect the total elapsed time since the last update.

Inheritance

Inherited Members