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Unity Engine


Unity Engine


IRateManager

Interface to define custom behaviors for controlling when a ComponentSystemGroup should update, and what timestep should be visible to the systems in that group. This allows the implementation of Unity's traditional MonoBehaviour "FixedUpdate()" semantics within DOTS, as well as more advanced/flexible update schemes.
Read time 1 minuteLast updated 20 hours ago

Definition

  • Type: Interface
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public interface IRateManager

Properties

Property

Description

TimestepThe timestep since the previous group update (in seconds).

Methods

Method

Description

ShouldGroupUpdateDetermines whether a system group should proceed with its update, and also how many times it should update per frame.