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Unity Engine


Unity Engine


ShouldGroupUpdate(ComponentSystemGroup)

Determines whether a system group should proceed with its update, and also how many times it should update per frame.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
bool ShouldGroupUpdate(ComponentSystemGroup group)

Parameters

The system group to check

Returns

Type

Description

boolTrue while the
group
should update its member systems, and then false once the group should no longer update for this frame. Note: This is called infinitely until it returns false.