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Unity Engine


Unity Engine


IDebugOnRemoved

Implement this interface on a component type to receive a callback when Unity removes that component from an entity.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Interface
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public interface IDebugOnRemoved

Remarks

A component type that implements this interface must also declare a matching callback method:
@@@@@@cs public static void OnRemoved(Entity entity, in T component) @@@@@@
where
T
is the component type. The method must be public and static, must return
void
, and must take an Entity followed by an
in
parameter of the component's own type.
Unity calls the callback once for each entity that the component is removed from, including when you destroy an entity that has the component. Unity compiles the callback into the Editor and into development builds, and excludes it from release builds.
Set a breakpoint in the callback to inspect the call stack and check what removed the component.
For more information, refer to Component lifecycle callbacks.
Additional Resources: IDebugOnAdded