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Unity Engine


Unity Engine


IEnableableComponent

An interface for a component type which allows the component to be enabled and disabled at runtime without a structural change.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Interface
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public interface IEnableableComponent

Remarks

This interface is only valid when used in combination with IBufferElementData or IComponentData. While the extra overhead involved in processing enableable components is generally quite low, this interface should only be used on components that will actually be enabled/disabled by the application at relatively high frequency.