IsComponentEnabled
Checks whether the IComponentData of type T is enabled on the specified Entity. For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component. The type T must implement the IEnableableComponent interface.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
IsComponentEnabled(Entity)
Checks whether the IComponentData of type T is enabled on the specified Entity. For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component. The type T must implement the IEnableableComponent interface.
public bool IsComponentEnabled(Entity entity)
Parameters
The entity whose component should be checked.
Returns
Type | Description |
|---|---|
| bool | True if the specified component is enabled, or false if it is disabled. |
Remarks
Additional Resources: ComponentLookup<T>.SetComponentEnabled
IsComponentEnabled(SystemHandle)
Checks whether the IComponentData of type T is enabled on the specified system using a SystemHandle. For the purposes of EntityQuery matching, a system with a disabled component will behave as if it does not have that component. The type T must implement the IEnableableComponent interface.
public bool IsComponentEnabled(SystemHandle systemHandle)
Parameters
The system whose component should be checked.
Returns
Type | Description |
|---|---|
| bool | True if the specified component is enabled, or false if it is disabled. |
Remarks
Additional Resources: ComponentLookup<T>.SetComponentEnabled