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Unity Engine


Unity Engine


EntityArchetype

An EntityArchetype is a unique combination of component types. The EntityManager uses the archetype to group all entities that have the same sets of components.
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Definition

public struct EntityArchetype : IEquatable<EntityArchetype>

Remarks

An entity can change archetype fluidly over its lifespan. For example, when you add or remove components, the archetype of the affected entity changes.
An archetype object is not a container; rather it is an identifier to each unique combination of component types that an application has created at run time, either directly or implicitly.
You can create archetypes directly using EntityManager.CreateArchetype. You also implicitly create archetypes whenever you add or remove a component from an entity. An EntityArchetype object is an immutable singleton; creating an archetype with the same set of components, either directly or implicitly, results in the same archetype for a given EntityManager.
The ECS framework uses archetypes to group entities that have the same structure together. The ECS framework stores component data in blocks of memory called "chunks". A given chunk stores only entities having the same archetype. You can get the EntityArchetype object for a chunk from its ArchetypeChunk.Archetype property.
Instead of using new EntityArchetype(), use EntityManager.CreateArchetype() to create EntityArchetype values.

Properties

Property

Description

ChunkCapacityThe number of entities having this archetype that can fit into a single chunk of memory.
ChunkCountThe current number of chunks storing entities having this archetype.
DisabledReports whether this EntityArchetype instance contains disabled entities.
PrefabReports whether this EntityArchetype instance describes a Prefab.
StableHashRetrieve the stable hash for this EntityArchetype.
TypesCountThe number of component types this archetype contains.
ValidReports whether this EntityArchetype instance references a non-null archetype.

Methods

Method

Description

EqualsReports whether this EntityArchetype references the same archetype as another object.
GetComponentTypesGets the types of the components making up this archetype.
GetHashCodeReturns the hash of the archetype.
ToStringConstruct a string representation of this archetype, for logging or debugging.

Static Methods

Method

Description

CalculateDifferenceCalculates the difference between two archetypes. Reports what components need to be added to and removed from "before" in order to convert it to "after".

Operators

Operator

Description

operator ==Compares the archetypes for equality.
operator !=Compares the archetypes for inequality.