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Unity Engine


Unity Engine


SceneTag

A Unity-defined shared component assigned to all entities in the same subscene.
Read time 1 minuteLast updated a day ago

Definition

public struct SceneTag : ISharedComponentData, IQueryTypeParameter, IEquatable<SceneTag>

Fields

Value

Description

SceneEntityThe root entity of the subscene.

Methods

Method

Description

EqualsTwo SceneTags are equal if they have the same root subscene entity.
GetHashCodeA unique hash code for comparison.
ToStringA string for logging.