WorldUpdateAllocatorResetSystem
A system that resets the world update allocator by rewinding its memories.
Read time 1 minuteLast updated 19 hours ago
Definition
- Type: Struct
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
- Implements: ISystem
[UpdateInGroup(typeof(InitializationSystemGroup))][WorldSystemFilter(WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.LocalSimulation|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]public struct WorldUpdateAllocatorResetSystem : ISystem
Methods
Method | Description |
|---|---|
| OnUpdate | Executes world update allocator reset system to rewind memories of the world update allocator. |