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Unity Engine


Unity Engine


SystemHandle

An identifier representing a system instance in a particular world.
Read time 1 minuteLast updated a day ago

Definition

public struct SystemHandle : IEquatable<SystemHandle>, IComparable<SystemHandle>

Static Properties

Property

Description

NullA "blank" SystemHandle that does not refer to an actual system.

Methods

Method

Description

CompareToImplements IComparable interface for usage in generic sorted containers
EqualsSystemHandle instances are equal if they refer to the same system instance.
GetHashCodeA hash used for comparisons.
UpdateUpdate the system manually.

Operators

Operator

Description

operator ==SystemHandle instances are equal if they refer to the same system instance.
operator !=SystemHandle instances are equal if they refer to the same system instance.