SystemHandle
An identifier representing a system instance in a particular world.
Read time 1 minuteLast updated a day ago
Definition
- Type: Struct
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
- Implements: IEquatable<SystemHandle>, IComparable<SystemHandle>
public struct SystemHandle : IEquatable<SystemHandle>, IComparable<SystemHandle>
Static Properties
Property | Description |
|---|---|
| Null | A "blank" SystemHandle that does not refer to an actual system. |
Methods
Method | Description |
|---|---|
| CompareTo | Implements IComparable interface for usage in generic sorted containers |
| Equals | SystemHandle instances are equal if they refer to the same system instance. |
| GetHashCode | A hash used for comparisons. |
| Update | Update the system manually. |
Operators
Operator | Description |
|---|---|
| operator == | SystemHandle instances are equal if they refer to the same system instance. |
| operator != | SystemHandle instances are equal if they refer to the same system instance. |