Update(WorldUnmanaged)
Update the system manually.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public void Update(WorldUnmanaged world)
Parameters
The WorldUnmanaged for the World instance this handle belongs to.
Remarks
If a system manually calls another system's SystemHandle.Update method from inside its own ISystem.OnUpdate method, EntityQuery objects in the caller system might see unexpected and incorrect change version numbers based on the processing performed in the target system. For this reason, you shouldn't manually update one system from another if both systems are processing entity data, especially if either uses EntityQuery.SetChangedVersionFilter. This guidance doesn't apply to ComponentSystemGroup or other "pass-through" systems which only update other systems without manipulating entity data.