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Unity Engine


Unity Engine


SharedComponentTypeHandle<T>

A handle to a specific shared component type, used to access an ArchetypeChunk 's component data in a job.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Struct
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public struct SharedComponentTypeHandle<T> where T : struct, ISharedComponentData

Remarks

Passing a type handle to a job automatically registers the job as a reader or writer of that type, which allows the DOTS safety system to detect potential race conditions between concurrent jobs which access the same component type.
To create a SharedComponentTypeHandle, use ComponentSystemBase.GetSharedComponentTypeHandle. While type handles can be created just in time before they're used, it is more efficient to create them once during system creation, cache them in a private field on the system, and incrementally update them with SharedComponentTypeHandle<T>.Update just before use.
If the component type is not known at compile time, use DynamicSharedComponentTypeHandle.

Methods

Method

Description

ToFixedStringReturns the formatted FixedString "SharedComponentTypeHandle[type_name_here]".
UpdateWhen a SharedComponentTypeHandle is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use.