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Unity Engine


Unity Engine


EntityInChunk

Represents a single entity within a chunk. Mainly used internally to sort lists of entities into chunk order.
Read time 1 minuteLast updated 2 days ago

Definition

public struct EntityInChunk : IComparable<EntityInChunk>, IEquatable<EntityInChunk>

Static Properties

Property

Description

NullNull is a special value that does not refer to an actual entity. The chunk index it contains is ChunkIndex.Null.

Methods

Method

Description

CompareToCompares two EntityInChunk objects to determine their relative ordering
EqualsCompares two EntityInChunk instances for equality/