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Unity Engine


Unity Engine


LinkedEntityGroup

The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.
Read time 1 minuteLast updated 2 days ago

Definition

[InternalBufferCapacity(0)]public struct LinkedEntityGroup : IBufferElementData

Remarks

Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.

Fields

Value

Description

ValueA child entity.

Operators

Operator

Description

LinkedEntityGroupProvides implicit conversion of an Entity to a LinkedEntityGroup element.