IBufferElementData
An interface for creating structs that can be stored in a DynamicBuffer<T>.
Read time 1 minuteLast updated 14 hours ago
Definition
- Type: Interface
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public interface IBufferElementData
Remarks
This is a variant of IComponentData which allows more than one value of a given type to be associated with an entity, in an ordered list.
See Dynamic Buffers for additional information.