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Unity Engine


Unity Engine


IBufferElementData

An interface for creating structs that can be stored in a DynamicBuffer<T>.
Read time 1 minuteLast updated 14 hours ago

Definition

  • Type: Interface
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public interface IBufferElementData

Remarks

This is a variant of IComponentData which allows more than one value of a given type to be associated with an entity, in an ordered list.
See Dynamic Buffers for additional information.