Documentation

Unity Engine


Unity Engine


EntityQuery

Use an EntityQuery object to select entities with components that meet specific requirements.
Read time 8 minutesLast updated 2 days ago

Definition

public struct EntityQuery : IDisposable, IEquatable<EntityQuery>

Remarks

An entity query defines the set of component types that an archetype must contain in order for its chunks and entities to be selected and specifies whether the components accessed through the query are read-only or read-write.
For simple queries, you can create an EntityQuery based on an array of component types. The following example defines a EntityQuery that finds all entities with both Rotation and RotationSpeed components.
The query uses ComponentType.ReadOnly instead of the simpler
typeof
expression to designate that the system does not write to RotationSpeed. Always specify read-only when possible, since there are fewer constraints on read-only access to data, which can help the Job scheduler execute your Jobs more efficiently.
For more complex queries, you can use an EntityQueryDesc object to create the entity query. A query description provides a flexible query mechanism to specify which archetypes to select based on the following sets of components:
"
All
= All component types in this array must exist in the archetype, and must be enabled on matching entities. "
Any
= At least one of the component types in this array must exist in the archetype, and must be enabled on matching entities. "
None
= None of the component types in this array can exist in the archetype, or they must be present and disabled on matching entities. "
Disabled
= All component types in this array must exist in the archetype, and must be disabled on matching entities. "
Absent
= None of the component types in this array can exist in the archetype "
Present
= All of the component types in this array must exist in the archetype, whether or not they are enabled.
For example, the following query includes archetypes containing Rotation and RotationSpeed components, but excludes any archetypes containing a Static component:
Note: Do not include completely optional components in the query description. To handle optional components, use IJobChunk and the ArchetypeChunk.Has() method to determine whether a chunk contains the optional component or not. Since all entities within the same chunk have the same components, you only need to check whether an optional component exists once per chunk -- not once per entity.
Within a system class, use the ComponentSystemBase.GetEntityQuery() function to get a EntityQuery instance.
You can filter entities based on whether they have changed or whether they have a specific value for a shared component. Once you have created an EntityQuery object, you can reset and change the filter settings, but you cannot modify the base query.
Use an EntityQuery for the following purposes:
" To get a native array of the values for a specific IComponentData type for all entities matching the query " To get an native array of the ArchetypeChunk objects matching the query " To schedule an IJobChunk job " To control whether a system updates using [ComponentSystemBase.RequireForUpdate(query)]

Properties

Property

Description

IsEmptyReports whether this query would currently select zero entities.
IsEmptyIgnoreFilterReports whether this query would currently select zero entities. This will ignore any filters set on the EntityQuery.

Methods

Method

Description

AddChangedVersionFilterFilters out entities in chunks for which the specified component has not changed. Additive with other filter functions.
AddDependencyAdds another job handle to this EntityQuery's dependencies.
AddOrderVersionFilterFilters out entities in chunks for which no structural changes have occurred. Additive with other filter functions.
AddSharedComponentFilterFilters this EntityQuery so that it only selects entities with an unmanaged shared component of type
SharedComponent
equal to
sharedComponent
. Additive with other filter functions.
CalculateBaseEntityIndexArrayGenerates an array containing the index of the first entity within each chunk, relative to the list of entities that match this query.
CalculateBaseEntityIndexArrayAsyncAsynchronously generates an array containing the index of the first entity within each chunk, relative to the list of entities that match this query.
CalculateChunkCountCalculates the number of chunks that match this EntityQuery, taking into account all active query filters and enabled components.
CalculateChunkCountWithoutFilteringCalculates the number of chunks that match this EntityQuery, ignoring any set filters.
CalculateEntityCountCalculates the number of entities selected by this EntityQuery.
CalculateEntityCountWithoutFilteringCalculates the number of entities selected by this EntityQuery, ignoring any set filters.
CalculateFilteredChunkIndexArrayGenerates an array which gives the index of each chunk relative to the set of chunks that currently match the query, after taking all active filtering into account.
CalculateFilteredChunkIndexArrayAsyncAsynchronously generates an array which gives the index of each chunk relative to the set of chunks that currently match the query, after taking all active filtering into account.
CompareQueryCompares a query description to the description defining this EntityQuery.
CompleteDependencyEnsures all jobs running on this EntityQuery complete.
CopyFromComponentDataArrayCopies the values of component type
T
in a NativeArray into the entities matched by this query.
CopyFromComponentDataListAsyncAsynchronously copies the values of component type
T
in a NativeList into the entities matched by this query.
DisposeDisposes this EntityQuery instance.
EqualsCompare a query to another object (assumed to be a boxed EntityQuery).
GetCombinedComponentOrderVersionThis method computes the sum of the order versions for all components required by this query.
GetDependencyCombines all dependencies in this EntityQuery into a single JobHandle.
GetEntityQueryDescsReconstructs the query descriptions used to create this EntityQuery.
GetEntityQueryMaskReturns an EntityQueryMask, which can be used to quickly determine if an entity matches the query.
GetHashCodeCompute the hash code for this query
GetSingletonGets the value of a singleton component. Note that if querying a singleton component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
GetSingletonBufferGets the value of a singleton buffer component. Note that if querying a singleton buffer component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
GetSingletonEntityAttempts to retrieve the single entity that this query matches.
GetSingletonRWGets a reference to a singleton component, for read/write access. Note that if querying a singleton component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
HasFilterReports whether this entity query has a filter applied to it.
HasSingletonChecks whether a singleton component of the specified type exists. Note that if querying a singleton component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
MatchesReturns true if the entity matches the query, false if it does not.
MatchesIgnoreFilterReturns true if the entity's archetype is matched by this query, ignoring all query filtering (including chunk filters and enableable components).
ResetFilterResets this EntityQuery's chunk filter settings to the default (all filtering disabled).
SetChangedVersionFilterFilters out entities in chunks for which the specified component has not changed.
SetOrderVersionFilterFilters out entities in chunks for which no structural changes have occurred.
SetSharedComponentFilterFilters this EntityQuery so that it only selects entities with shared component of type
SharedComponent
equal to
sharedComponent
.
SetSingletonSets the value of a singleton component. Note that if querying a singleton component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
ToArchetypeChunkArraySynchronously creates an array of the chunks containing entities matching this EntityQuery.
ToArchetypeChunkListSynchronously fills a list with the chunks containing entities matching this EntityQuery.
ToArchetypeChunkListAsyncAsynchronously creates a list of the chunks containing entities matching this EntityQuery.
ToComponentDataArrayCreates a NativeArray containing the components of type T for the selected entities.
ToComponentDataListAsyncCreates (and asynchronously populates) a NativeList containing the value of component
T
for the selected entities. Since the exact number of entities matching the query won't be known until the job runs, this method returns a NativeList<T>.
ToEntityArrayCreates a NativeArray containing the selected entities.
ToEntityListAsyncCreates (and asynchronously populates) a NativeList containing the selected entities. Since the exact number of entities matching the query won't be known until the job runs, this method returns a NativeList<T>.
TryGetSingletonGets the value of a singleton component, and returns whether or not a singleton component of the specified type matches inside the EntityQuery. Note that if querying a singleton component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
TryGetSingletonBufferGets the value of a singleton buffer component, and returns whether or not a singleton buffer component of the specified type exists in the World. Note that if querying a singleton buffer component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
TryGetSingletonEntityGets the singleton Entity, and returns whether or not a singleton Entity of the specified type exists in the World.
TryGetSingletonRWGets a reference to the value of a singleton component, and returns whether or not a singleton component of the specified type matches inside the EntityQuery. Note that if querying a singleton component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.

Operators

Operator

Description

operator ==Test two queries for equality
operator !=Test two queries for inequality