ToEntityArray(AllocatorHandle)
Creates a NativeArray containing the selected entities.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public NativeArray<Entity> ToEntityArray(AllocatorManager.AllocatorHandle allocator)
Parameters
The type of memory to allocate.
Returns
Type | Description |
|---|---|
| NativeArray<Entity> | An array containing all the entities selected by the EntityQuery. |
Remarks
This function is provided to handle cases that require a single linear indexable array of entities which match a query. If your goal is to iterate over entities to perform a per-entity operation, consider using IJobEntity or idiomatic foreach to iterate over the entities directly in their chunks, instead of creating a temporary copy.
This version of the function blocks on all registered jobs against the relevant query components. For a non-blocking variant, see EntityQuery.ToEntityListAsync.