CompareComponents
Obsolete. Use EntityQuery.CompareQuery instead.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
CompareComponents(ComponentType[])
Obsolete. Use EntityQuery.CompareQuery instead.
public bool CompareComponents(ComponentType[] componentTypes)
Parameters
An array of ComponentType objects.
Returns
Type | Description |
|---|---|
| bool | True, if the list of types, including any read/write access specifiers, matches the list of required component types of this EntityQuery. |
Remarks
Obsolete. Use EntityQuery.CompareQuery instead.
Compares a list of component types to the types defining this EntityQuery. Only required types in the query are used as the basis for the comparison. If you include types that the query excludes or only includes as optional, the comparison returns false.
CompareComponents(NativeArray<ComponentType>)
Obsolete. Use EntityQuery.CompareQuery instead.
public bool CompareComponents(NativeArray<ComponentType> componentTypes)
Parameters
An array of ComponentType objects.
Returns
Type | Description |
|---|---|
| bool | True, if the list of types, including any read/write access specifiers, matches the list of required component types of this EntityQuery. |
Remarks
Obsolete. Use EntityQuery.CompareQuery instead.
Compares a list of component types to the types defining this EntityQuery. Only required types in the query are used as the basis for the comparison. If you include types that the query excludes or only includes as optional, the comparison returns false. Do not include the Entity type, which is included implicitly.