TryGetSingletonBuffer<T>(out DynamicBuffer<T>, bool)
Gets the value of a singleton buffer component, and returns whether or not a singleton buffer component of the specified type exists in the World. Note that if querying a singleton buffer component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
TryGetSingletonBuffer<T>(DynamicBuffer<T>, bool)
public bool TryGetSingletonBuffer<T>(out DynamicBuffer<T> value, bool isReadOnly = false) where T : unmanaged, IBufferElementData
Parameters
Whether the buffer data is read-only or not. Set to false by default.
Returns
Type | Description |
|---|---|
| bool | True, if exactly one Entity matches the EntityQuery with the provided component type. |