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Unity Engine


Unity Engine


ToEntityArrayAsync(AllocatorHandle, out JobHandle)

Obsolete. Use EntityQuery.ToEntityListAsync instead.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

ToEntityArrayAsync(AllocatorHandle, JobHandle)

Warning
Deprecated. This method does not correctly support enableable components, and is generally unsafe. Use ToEntityListAsync() instead. (RemovedAfter Entities 1.0)
public NativeArray<Entity> ToEntityArrayAsync(AllocatorManager.AllocatorHandle allocator, out JobHandle jobhandle)

Parameters

The type of memory to allocate.

jobhandle

An
out
parameter assigned a handle that you can use as a dependency for a Job that uses the output data.

Returns

Type

Description

NativeArray<Entity>An array containing all the entities selected by the query. The contents of this array must not be accessed before
jobhandle
has been completed.

Remarks

Obsolete. Use EntityQuery.ToEntityListAsync instead.
Creates (and asynchronously populates) a NativeArray containing the selected entities.