Documentation

Unity Engine


Unity Engine


GetSingletonBuffer<T>(bool)

Gets the value of a singleton buffer component. Note that if querying a singleton buffer component from a system-associated entity, the query must include either EntityQueryOptions.IncludeSystems or the SystemInstance component.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public DynamicBuffer<T> GetSingletonBuffer<T>(bool isReadOnly = false) where T : unmanaged, IBufferElementData

Parameters

isReadOnly

If the caller does not need to modify the buffer contents, pass true here.

Returns

Type

Description

DynamicBuffer<T>The singleton buffer.

Remarks

A singleton buffer component is a component of which only one instance exists that satisfies this query. There is no SetSingletonBuffer(); to change the contents of a singleton buffer, pass isReadOnly=false to GetSingletonBuffer() and then modify the contents directly.