GetSharedComponentTypeHandle<T>()
Manually gets the run-time type information required to access a shared component data in a chunk.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public SharedComponentTypeHandle<T> GetSharedComponentTypeHandle<T>() where T : struct, ISharedComponentData
Returns
Type | Description |
|---|---|
| SharedComponentTypeHandle<T> | An object representing the type information required to safely access shared component data stored in a chunk. |
Remarks
Remember to call SharedComponentTypeHandle<T>.Update.
Prefer using SystemAPI.GetSharedComponentTypeHandle in SystemAPI as it will cache in OnCreate for you and call .Update(this) at the call-site.