TryGetSingletonEntity<T>(out Entity)
Gets the singleton Entity, and returns whether or not a singleton Entity of the specified type exists in the ComponentSystemBase.World.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
TryGetSingletonEntity<T>(Entity)
public bool TryGetSingletonEntity<T>(out Entity value)
Parameters
The Entity associated with the specified singleton component. If a singleton of the specified types does not exist in the current ComponentSystemBase.World, this is set to Entity.Null
Returns
Type | Description |
|---|---|
| bool | True, if exactly one Entity exists in the ComponentSystemBase.World with the provided component type. |