TryGetSingletonBuffer<T>(out DynamicBuffer<T>)
Gets the value of a singleton buffer component, and returns whether or not a singleton buffer component of the specified type exists in the ComponentSystemBase.World.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
TryGetSingletonBuffer<T>(DynamicBuffer<T>)
public bool TryGetSingletonBuffer<T>(out DynamicBuffer<T> value) where T : unmanaged, IBufferElementData
Parameters
The buffer. if an Entity with the specified type does not exist in the ComponentSystemBase.World, this is assigned a default value
Returns
Type | Description |
|---|---|
| bool | True, if exactly one Entity exists in the ComponentSystemBase.World with the provided component type. |