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Unity Engine


Unity Engine


TryGetSingletonBuffer<T>(out DynamicBuffer<T>)

Gets the value of a singleton buffer component, and returns whether or not a singleton buffer component of the specified type exists in the ComponentSystemBase.World.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

TryGetSingletonBuffer<T>(DynamicBuffer<T>)

Warning
Deprecated. Use SystemAPI.TryGetSingletonBuffer instead (RemovedAfter Entities 1.0)
public bool TryGetSingletonBuffer<T>(out DynamicBuffer<T> value) where T : unmanaged, IBufferElementData

Parameters

The buffer. if an Entity with the specified type does not exist in the ComponentSystemBase.World, this is assigned a default value

Returns

Type

Description

boolTrue, if exactly one Entity exists in the ComponentSystemBase.World with the provided component type.