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Unity Engine


Unity Engine


OnStopRunning()

Called when this system stops running because no entities match the system's EntityQuery objects or because you change the system ComponentSystemBase.Enabled property to false.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
protected virtual void OnStopRunning()

Remarks

If the EntityQuery objects defined for a system do not match any existing entities then the system skips updating until a successful match is found. Likewise, if you set ComponentSystemBase.Enabled to false, then the system stops running. In both cases, OnStopRunning is called when a running system stops updating; ComponentSystemBase.OnStartRunning() is called when it starts updating again.