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Unity Engine


Unity Engine


MaximumChunkCapacityAttribute

Specifies the maximum number of components of a type that can be stored in the same chunk.
Read time 4 minutesLast updated a day ago

Definition

[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct)]public class MaximumChunkCapacityAttribute : Attribute

Remarks

Place this attribute on the declaration of a component, such as IComponentData, to limit the number of entities with that component which can be stored in a single chunk. Note that the actual limit on the number of entities in a chunk can be smaller, based on the actual size of all the components in the same EntityArchetype as the component defining this limit.
If an archetype contains more than one component type specifying a chunk capacity limit, then the lowest limit is used.

Fields

Value

Description

CapacityThe maximum number of entities having this component type in an ArchetypeChunk.

Constructors

Constructor

Description

MaximumChunkCapacityAttribute(System.Int32)The maximum number of entities having this component type in an ArchetypeChunk.

Inheritance

Inherited Members