Documentation

Unity Engine


Unity Engine


MayOnlyLiveInBlobStorageAttribute

Use this attribute if you have structs that use offset pointers that are only valid when they live inside the blob storage. It will turn ensure a compiler error is generated for every time a reference to the struct is copied, or a field is read from a reference to the struct this attribute is applied on.
Read time 3 minutesLast updated a day ago

Definition

public class MayOnlyLiveInBlobStorageAttribute : Attribute

Inheritance

Inherited Members