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Unity Engine


Unity Engine


TemporaryBakingTypeAttribute

Attribute that indicates that the component should be removed at the end of each baking iteration.
Read time 3 minutesLast updated a day ago

Definition

public class TemporaryBakingTypeAttribute : Attribute

Remarks

Components decorated with the [TemporaryBakingType] attribute are stripped after each baking iteration, so you can use them in baking systems to identify entities that a baker has modified during the current baking iteration.
Components with the [TemporaryBakingType] attribute are not exported in the runtime data.
Additional Resources: BakingTypeAttribute

Inheritance

Inherited Members