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Unity Engine


Unity Engine


WorldSystemFilterAttribute

For internal use only.
Read time 3 minutesLast updated a day ago

Definition

[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct)]public sealed class WorldSystemFilterAttribute : Attribute

Remarks

Defines where internal Unity systems should be created. The existence of these Worlds is subject to change.

Fields

Value

Description

ChildDefaultFilterFlagsThe World children of this system (group) should belong in by default.
FilterFlagsThe World the system belongs in.

Constructors

Inheritance

Inherited Members