TryGetSingleton<T>(out T)
Gets the value of a singleton component, and returns whether or not a singleton component of the specified type exists in the ComponentSystemBase.World.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
TryGetSingleton<T>(T)
public bool TryGetSingleton<T>(out T value) where T : unmanaged, IComponentData
Parameters
The component. if an Entity with the specified type does not exist in the ComponentSystemBase.World, this is assigned a default value
Returns
Type | Description |
|---|---|
| bool | True, if exactly one Entity exists in the ComponentSystemBase.World with the provided component type. |