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Unity Engine


Unity Engine


OnStartRunning()

Called before the first call to OnUpdate and when a system resumes updating after being stopped or disabled.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
protected virtual void OnStartRunning()

Remarks

If the EntityQuery objects defined for a system do not match any existing entities then the system skips updates until a successful match is found. Likewise, if you set ComponentSystemBase.Enabled to false, then the system stops running. In both cases, ComponentSystemBase.OnStopRunning() is called when a running system stops updating; OnStartRunning is called when it starts updating again.