GetBufferFromEntity<T>(bool)
Obsolete. Use ComponentSystemBase.GetBufferLookup instead.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public BufferLookup<T> GetBufferFromEntity<T>(bool isReadOnly = false) where T : unmanaged, IBufferElementData
Parameters
Whether the buffer data is only read or is also written. Access data in a read-only fashion whenever possible.
Returns
Type | Description |
|---|---|
| BufferLookup<T> | An array-like object that provides access to buffers, indexed by Entity. |
Remarks
Obsolete. Use ComponentSystemBase.GetBufferLookup instead.
Gets a BufferFromEntity\<T\> object that can access a DynamicBuffer<T>. Assign the returned object to a field of your Job struct so that you can access the contents of the buffer in a Job.
Additional Resources: ComponentDataFromEntity<T>