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Unity Engine


Unity Engine


operator !=(SystemHandle, SystemHandle)

SystemHandle instances are equal if they refer to the same system instance.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Operator
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool operator !=(SystemHandle lhs, SystemHandle rhs)

Parameters

A SystemHandle instance.

Another SystemHandle instance.

Returns

Type

Description

boolTrue, if the SystemHandles represent different system instances.