HasComponent
Reports whether the specified Entity instance still refers to a valid entity and that it has a component of type T.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
HasComponent(Entity)
Reports whether the specified Entity instance still refers to a valid entity and that it has a component of type T.
public bool HasComponent(Entity entity)
Parameters
The entity.
Returns
Type | Description |
|---|---|
| bool | True if the entity has a component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed. |
HasComponent(Entity, bool)
Reports whether the specified Entity instance still refers to a valid entity and that it has a component of type T.
public bool HasComponent(Entity entity, out bool entityExists)
Parameters
Returns
Type | Description |
|---|---|
| bool | True if the entity has a component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed. |
HasComponent(SystemHandle)
Reports whether the specified SystemHandle associated Entity is valid and contains a component of type T.
public bool HasComponent(SystemHandle system)
Parameters
The system handle.
Returns
Type | Description |
|---|---|
| bool | True if the entity associated with the system has a component of type T, and false if it does not. Also returns false if the system handle refers to a system that has been destroyed. |