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Unity Engine


Unity Engine


EndFixedStepSimulationEntityCommandBufferSystem

The EntityCommandBufferSystem at the end of the FixedStepSimulationSystemGroup.
Read time 3 minutesLast updated 2 days ago

Definition

[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)][UpdateInGroup(typeof(FixedStepSimulationSystemGroup), OrderLast = true)]public class EndFixedStepSimulationEntityCommandBufferSystem : EntityCommandBufferSystem

Structs

Struct

Description

EndFixedStepSimulationEntityCommandBufferSystem.SingletonCall SystemAPI.GetSingleton to get this component for this system, and then call EndFixedStepSimulationEntityCommandBufferSystem.Singleton.CreateCommandBuffer on this singleton to create an ECB to be played back by this system.

Inheritance

Inherited Members