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Unity Engine


Unity Engine


BeginVariableRateSimulationEntityCommandBufferSystem

The EntityCommandBufferSystem at the beginning of the VariableRateSimulationSystemGroup.
Read time 3 minutesLast updated 2 days ago

Definition

[UpdateInGroup(typeof(VariableRateSimulationSystemGroup), OrderFirst = true)][WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]public class BeginVariableRateSimulationEntityCommandBufferSystem : EntityCommandBufferSystem

Structs

Struct

Description

BeginVariableRateSimulationEntityCommandBufferSystem.SingletonCall SystemAPI.GetSingleton to get this component for this system, and then call BeginVariableRateSimulationEntityCommandBufferSystem.Singleton.CreateCommandBuffer on this singleton to create an ECB to be played back by this system.

Inheritance

Inherited Members