BeginFixedStepSimulationEntityCommandBufferSystem
The EntityCommandBufferSystem at the beginning of the FixedStepSimulationSystemGroup.
Read time 3 minutesLast updated a day ago
Definition
- Type: Class
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
- Inherits from: EntityCommandBufferSystem
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)][UpdateInGroup(typeof(FixedStepSimulationSystemGroup), OrderFirst = true)]public class BeginFixedStepSimulationEntityCommandBufferSystem : EntityCommandBufferSystem
Structs
Struct | Description |
|---|---|
| BeginFixedStepSimulationEntityCommandBufferSystem.Singleton | Call SystemAPI.GetSingleton to get this component for this system, and then call BeginFixedStepSimulationEntityCommandBufferSystem.Singleton.CreateCommandBuffer on this singleton to create an ECB to be played back by this system. |