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Unity Engine


Unity Engine


BeginFixedStepSimulationEntityCommandBufferSystem

The EntityCommandBufferSystem at the beginning of the FixedStepSimulationSystemGroup.
Read time 3 minutesLast updated a day ago

Definition

[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)][UpdateInGroup(typeof(FixedStepSimulationSystemGroup), OrderFirst = true)]public class BeginFixedStepSimulationEntityCommandBufferSystem : EntityCommandBufferSystem

Structs

Struct

Description

BeginFixedStepSimulationEntityCommandBufferSystem.SingletonCall SystemAPI.GetSingleton to get this component for this system, and then call BeginFixedStepSimulationEntityCommandBufferSystem.Singleton.CreateCommandBuffer on this singleton to create an ECB to be played back by this system.

Inheritance

Inherited Members