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Unity Engine


Unity Engine


EndVariableRateSimulationEntityCommandBufferSystem

The EntityCommandBufferSystem at the end of the VariableRateSimulationSystemGroup.
Read time 3 minutesLast updated a day ago

Definition

[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)][UpdateInGroup(typeof(VariableRateSimulationSystemGroup), OrderLast = true)]public class EndVariableRateSimulationEntityCommandBufferSystem : EntityCommandBufferSystem

Structs

Struct

Description

EndVariableRateSimulationEntityCommandBufferSystem.SingletonCall SystemAPI.GetSingleton to get this component for this system, and then call EndVariableRateSimulationEntityCommandBufferSystem.Singleton.CreateCommandBuffer on this singleton to create an ECB to be played back by this system.

Inheritance

Inherited Members