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Unity Engine

Unity Engine

TryGetSingletonRW<T>(out RefRW<T>)

Gets the value of a singleton component, and returns whether or not a singleton component of the specified type exists in the World.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

TryGetSingletonRW<T>(RefRW<T>)

public static bool TryGetSingletonRW<T>(out RefRW<T> value) where T : unmanaged, IComponentData

Parameters

The reference to the component. if an Entity with the specified type does not exist in the World, this is assigned a default value

Returns

Type

Description

boolTrue, if exactly one Entity exists in the World with the provided component type.

Remarks

Not working in Entities.ForEach, IJobEntity, and Utility methods