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Unity Engine


Unity Engine


GetComponentRW

Gets a reference to a component for an entity, for read/write access.
Read time 2 minutesLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

GetComponentRW<T>(Entity)

Gets a reference to a component for an entity, for read/write access.
public static RefRW<T> GetComponentRW<T>(Entity entity) where T : unmanaged, IComponentData

Parameters

entity

The entity.

Returns

Type

Description

RefRW<T>A read/write reference to component T.

Remarks

Use this method to look up data in another entity using its Entity object. For example, if you have a component that contains an Entity field, you can look up the component data for the referenced entity using this method.
When iterating over a set of entities with an idomatic foreach query, don't use this method to access the data of the current entity in the set. It's faster to access the data by requesting it as an argument of a query.
When you call this method it gets replaced with component access methods through ComponentLookup<T>.
This lookup method results in a slower, indirect memory access. When possible, organize your data to minimize the need for indirect lookups.
Not working in IJobEntity, and Utility methods

GetComponentRW<T>(SystemHandle)

Gets a reference to a component for an entity associated with a system, for read/write access.
public static RefRW<T> GetComponentRW<T>(SystemHandle systemHandle) where T : unmanaged, IComponentData

Parameters

systemHandle

The system handle.

Returns

Type

Description

RefRW<T>A read/write reference to component T.

Remarks

Use this method to look up data in another system owned entity using its SystemHandle object.
When you call this method it gets replaced with component access methods through ComponentLookup<T>.
Not working in IJobEntity, and Utility methods